Sunday, October 28, 2012

How to Avoid Overcommitment During Sprint Planning

Awhile back I was working on an Agile coaching gig with Tom Smallwood. We were working with a team that moving to Scrum and was having a particularly difficult time meeting their commitments.  Stories were being estimated in Story Points using the Fibonacci sequence and they were breaking stories down into tasks that were then estimated in ideal engineering hours. Stories were (mostly) small enough to go from card on wall to potentially shippable in about 2 days. Tasks were kept to between 4 and 12 hours. Unfortunately, despite following the basic guidelines we were giving them, they were still WAY over committing each Sprint.

Tom was the first one to notice that even though they were all confident in their ability to get the work done at the end of a Sprint Planning meeting, what they were confident about was in fact, completely impossible. What was happening was that each person was assumed to have a capacity of 8 ideal engineering hours per day. Since we were working in two-week iterations, this meant each person was on the hook for 80 hours of productive working time in a Sprint. 

The way we addressed this initially was to ask them to plan for no more than 6 productive working hours per person each day. This helped, but it still wasn't cutting it. The problem was that each person had more that they were responsible for than just the project we were working on. (Yes, this is not ideal, but it was reality at the time.)

The solution we came up with was very simple and it is one I have used on every team I worked with since. It adds an extra step to the Sprint Planning ceremony, but it has been invaluable in helping teams understand their capacity and preventing over commitment. 

(Disclaimer - this involves using relative Story Point Estimation for Stories and Ideal Engineering Hours for Tasks. There are many who do things differently and have great success - which is awesome... what follows is just what I have found to work well for me and the teams I've worked with.)

What we added was a step in the 2nd half of Sprint Planning. After the team has taken the User Stories (estimated in Story Points) and broken them down into Tasks (estimated in Ideal Engineering Hours), we would go around the circle and ask each team member to estimate how many ideal engineering hours he/she could commit to being responsible for in the upcoming Sprint. One of the most critical parts of this is the idea that the commitment being made is not to the PO, but to the other members of the development/engineering team. So, if I tell my team I'm good for 35 hours, then my team can count on me to be responsible for 35 hours of task work. If I commit to that and do not contribute that amount of time, my team members will have to cover for the work I've not done. While this should go without saying, I have found it to be helpful to mention when starting this part of Sprint Planning. 

So, going around the circle, each team member has to be aware of how much time they can commit to contributing. This means they need to account for a lot of the things that get in their way.  

Here is how I normally coach people to think through this:

In a two-week iteration, you begin with 10 working days. However, I normally block out 1 day for Sprint Planning, 1 day for the Sprint Review and Sprint Retrospective, 1/4 day for the 8 remaining days during which the team will hold a 15 minute daily standup and 1/4 day for an Estimation/Story Meeting. While blocking out 1 whole day for Sprint Planning and 1 whole day for the Sprint Review and Sprint Retrospective meetings is more than the Scrum Guide calls for, I have found that it is more realistic to working under the assumption that the team will get little else done on those days. 

If the Sprint is 2 weeks long, we start with 10 working days. Once we block out the time mentioned above, we end up at 7.5 working days.

If we assume each person can be productive for a maximum of 6 hours per day, then:
 6 hours/day * 7.5 days = 45 
So, the absolute Maximum Possible Productive Hours (MPPH) for any individual in a two- week Sprint is 45 hours. 

We then ask each person to total up the amount of time they expect to lose during the upcoming Sprint to the following events that are not part of the Scrum Framework:

  • Standing Meetings  - recurring meetings held each week that will keep them from working on the project
  • Holiday/PTO - expected
  • Vacation/Sick time - expected or averaged
  • Medical/Dental/Other Personal Appointments - expected or averaged
  • Emergency Fixes* - average time lost per Sprint to emergencies which require them to temporarily abandon their work on the project
  • Misc. Additional Time - Any additional time they feel they should block out to address other issues, work or personal, which will inhibit their ability to contribute to the project during the Sprint
* Getting pulled away from a project to deal with emergencies that are not related to the project is a dysfunction that will impair the team's ability to realize the full benefits of Scrum. However, in several organizations I have worked with, it is a constant reality. When things break, and the money stops flowing, it's all hands on deck.

The total of the above is the Interruption Time (IT) that each team member must subtract from his or her   MPPH. The amount of time left is the Revised Maximum Possible Productive Hours (RMPH).

If the individual is only working on a single project, then the RMPH is the amount of time that individual should feel comfortable sharing with their team members as their Committable Productive Time (CPT). 

If the individual is split on multiple projects, then they should multiply the percentage of their time that is allocated to the project by the RMPH. They should then subtract an additional 10% from the result (for context switching) to get their Committable Productive Time (CPT).

Here is an example of the above...

Interruption Time:
  • 4 hours standing meetings
  • 8 hours PTO
  • 3 hours for dentist appointment
  • 5 hours average time lost to Emergency Fixes
  • 5 hours subtracted because I will just be returning from overseas and I expect the jet lag to have a negative impact on my productivity for a few days
Interruption Time (IT) = 25 hours

45 (MPPH)
- 25 (IT)
20 (RMPH) 

If I am split across 2 projects at 50% each...

20 (RMPH)
*50% allocation
10 hours
-10% (context switching)
9 hours of Committable Productive Time

In talking through this, it is very common to see jaws drop. However, if each person on the team is doing this, then the team will have a realistic understanding of its' work capacity in a given Sprint. While the idea of having to tell someone responsible for your performance review that in a two-week period that you can only be counted on for 9 hours of time may be scary, it is honest. If we are practicing Scrum and sticking with transparency (one of the 3 legs of Scrum), and we are being responsible to our fellow team members, this is the most responsible, transparent thing we can do. 

Once each team member has shared their CPT, they are totaled up and this is the Team's Committable Productive Time (TCPT). As long as the total number of estimated ideal task hours does not exceed the TCPT, then the team should feel comfortable making a commitment to the Product Owner for the Stories they will complete during the Sprint. If the number of estimated ideal task hours does exceed the TCPT, then the team may have to negotiate with the Product Owner to reduce the work being planned for the Sprint before they make a commitment. 

I have also seen teams break things down even further into number of hours for development, testing, etc., but what is above is typically as deep as I go with it.

It adds an extra step, but it helps the team members inspect and adapt their own workload and capacity. This will also better enable them to meet their commitment in a Sprint; IMHO, the benefits of this far exceed the few extra minutes it will take for a team to make sure they are not overcommitting. 





Catching up... Podcastapalooza

I'm ludicrously behind in keeping the blog up to date... working on that... here is a list of all the podcasts I've done for Projects At Work since The last posting about Mitch Lacey. There is a lot of great Agile stuff here...

Howard Sublett from BigVisible
Part 1 of 1

Martin Rosenqvist on Agile Transformation
Part 1 of 2
Part 2 of 2

Tom Kealey on Getting Agile transformation to Stick
Part 1 of 2
Part 2 of 2

Kenny Rubin on his new book Essential Scrum
Part 1 of 2
Part 2 of 2

Dan Greening on Enterprise Scrum
Part 1 of 3
Part 2 of 3
Part 3 of 3


Thursday, May 17, 2012

The Scrum Field Guide: Practical Advice For Your First Year
Written by Mitch Lacey, published by Addison-Wesley Professional as part of their Agile Software Development Series)


One of the things that is difficult about taking a Certified Scrum Master or Certified Product Owner classes is that to a large extent, the material looks at Scrum in a state that is (for many) based on an ideal they may never reach. Once students leave the class and go back to work, the number of obstacles they face in the struggle towards Agile transformation can be a daunting thing to overcome. If they are brave enough to take up the challenge, they soon bang up against the fact that when they try to apply Scrum in the wild, what they end up facing may not sync up so well with what was taught in class.

Enter Mitch Lacey’s new book: The Scrum Field Guide:Practical Advice For Your First Year. The Field Guide picks up where the classes leave off and addresses some of the real world issues that people face when they go back to their workplace and start trying to implement Scrum and Agile.  In a narrative that is unassuming and easy to read, Mitch Lacey shares stories, his own experiences, and advice from other expert sources on how to actually get Scrum up and running and producing results.  The book covers some of the most common questions that come up during implementation like:

When we don’t know what our velocity is, what do we tell our stakeholders we can commit to?
What if you have to play two roles at once?
How do you deal with team members that are only needed for brief, very specific types of work?
How is Scrum Master a full time job and how to you convince others of that?

The cases are presented through stories that set up the different situations. Lacey then draws on his own experiences leading and coaching Agile teams to explore the different options and offer his recommendations.

The book also includes a “First Aid” section for those who are trying to solve very specific issues with things like “Running a Productive Daily Standup Meeting” and dealing with some of the cultural challenges that are part of Agile Transformation.

While it is called the Scrum Field Guide, the book is not just about Scrum. Lacey introduces his own practice of Agile by saying that for him, one of the keys to getting Scrum to work has been pairing it with Extreme Programming. Throughout the book, Lacey introduces XP practices where he has seen them effectively utilized with Scrum.

While the book does include information on the actual Scrum Framework (in the Appendix) it is really designed to work best for folks who have a bit of experience in using Scrum and are seeing various issues, or “smells” as they are often called, creep up.

There are a lot of books out there that are aimed at clarifying what the Scrum Framework is. If you have clarity on what Scrum is supposed to be, and need a resource to help you make it work, The Scrum Field Guide will be a great addition to your tool belt. The title of the book indicates that this book is intended for people who are in their first year of doing Scrum. I’ve been working with Scrum for many years now and I’m also a Certified Scrum Trainer. I still found a lot of valuable information in this book and expect it is something I’ll be referencing in the future when I’m coaching.

Important Links:



Tuesday, April 24, 2012

Projects@Work White Paper - Distributed Agile Teams: Achieving the Benefits


ProjectsatWork has published a study called Distributed Agile Teams: Achieving the Benefits. The report was put together by Elizabeth Harrin  (@PM4Girls), who is the author of the website A Girls Guide to Project Management. The results of the research cover a lot of ground with respect to what makes distributed Agile projects work and what can contribute to their failure.  The report is very insightful and definitely worth the time it takes to read. While some of the findings may seem like common sense, knowledge workers in the IT space (myself definitely included) seem to possess a remarkable capacity for periodic loss of grip to that tether.

My favorite part comes at the very end during the summary of recommendations. Number One on the list is:
Don’t act like your project is co-located – pay the tax for distribution. 

This is one of the most simple things that so many of us forget when we are working at a distance. I believe this applies whether you are working down the hall from someone, or across the globe… there is a price that has to be paid when you are not sitting in the same room. With the transparency that Agile offers, this tax becomes far more obvious. There is no doubt that distributed teams provide a number of benefits, but those benefits come at a cost. The reason (IMHO) so many people struggle so much with distributed is that they keep thinking that the ride is free ... which it theoretically could be… unless you actually want it to work.
Woefully behind in the blog (again)

Today is the day I am trying to get caught up on the blogging.

Here is a link to the ProjectsAtWork : Agile Coaches Corner  interview I did recently with Xavier Quesada.

Part 2 of the Roman Pichler Interview (Podcast)

And my Projects At Work: Agile Coaches Corner interview with Ray Lewallen.
I've got lots of blogging to catch up on, there will be more posted very shortly.

Friday, February 17, 2012

New Stuff Posted on Projects at Work

Part 1 (of 2) of my interview with Roman Pilcher is live -> http://www.projectsatwork.com/content/PodCasts/270538.cfm

Blog Post: How Much Do We Actually, Really, Totally Need To Do? -> http://www.projectsatwork.com/blog/Dave-Prior/5063/

Tuesday, January 03, 2012

Questioning the "Cost of Sound"


I was listening to an interview on the radio today with one of the authors of a book called Healing at the Speed of Sound. The interview was intriguing enough that I’ve already started reading it, but what stuck with me the most from the interview was a question that was asked about the “cost of sound”. The idea being that any kind of noise around you, ambient noise from an air conditioner, the hum of electricity, water running though a pipe in the wall, children in another room or co-workers in a nearby cube, all have a cost associated with them. Since we can’t actually shut our ears, the way we can our eyes, we are always in listening mode. Even if you wear earplugs or noise cancelling headphones, you are merely swapping one noise for another. Noise is something we can’t entirely block out; our brain will always be processing the sounds around us. The reason that the “cost of sound” question stuck with me so much is because I started thinking about different work environments, how different types of people need different soundscapes to maintain productivity and yet, beyond making sure no one is disruptively loud, we pay little to no attention to sound when we put people together in a workspace.

So, what I’m wondering is, does anyone measure the impact of sound on productivity in an office setting. And, if anyone does, is there a way to translate the negative or positive actual cost (currency) impact of one sound scape over another on a given project? Can changes in sound scape be translated into cost or risk? And, is sound like other environmental conditions?

If the Hawthorne Works studies indicate that simply changing a variable in a work situation will result in increased productivity simply because of change, does this apply to sound? If I start playing Never Mind the Bollocks in the office, will folks be motivated to work more efficiently or quicker? Once their productivity has stabilized, if I replace the Sex Pistols with Kenny G, are they still going to see an improvement?