Wednesday, September 24, 2014

Chris Matts on Real Options and Commitment - the Graphic Novel About Managing Project Risk

Click here to go straight to the interview on Projects at Work
Chris Matts is an Agile though leader and coach based in the UK. He’s also co-author (along with Olav Maassen and Chris Geary) of ”Commitment: A Novel About Managing Project Risk”. What makes the book so unique is that it is a graphic novel. The purpose of the story is to help the reader gain a deeper understanding of how to make truly informed (right) decisions based on a deeper understanding of the issues they are facing. 
Real Options is the central them presented in the book. This is a process that has been borrowed from the financial sector and applied to the decision making process that is part of managing project work.  The Real Options approach helps provide clarity around when decisions need to be made, rather than just focusing on how they are made. It begins with three key ideas:
  1. Options have value
  2. Options Expire
  3. Never commit early unless you know why
For more about Real Options, go here
One of the unique things Chris brings as an Agile coach is his background in investment banking. The application of tools and techniques from this area can provide a gateway or bridge into Agile for those coming from a similar work history. (Much the same way that looking at how Earned Value can be applied in Agile can help provide traditional PMs with a reference point.)
Chris is currently focusing his coaching efforts on how Agile works in the enterprise. If you’d like to learn more about the work he is doing, check out the podcast here.

You can follow Chris on twitter.
You can check out his blog here.
You can connect to Chris on LinkedIn here.

Monday, September 22, 2014

DPM Radio Interview

< Begin Shameless Plug...
The 2014 Digital PM Summit IS ONLY TWO WEEKS AWAY! Sign up at http://www.dpm2014.com/ and you'll spend two day in the company of a few hundred project managers and digital media professionals who are part of a growing community of passionate, committed, creative people who are incredibly energizing to be around.
...end shameless plug>

If you'd like more detail on why this conference is so inspiring, check out the Digital PM Radio interview I did.  It was a little weird to be the one being interviewed for a change, but I had a great time. Carl Smith a great interviewer.

Wednesday, September 17, 2014

The Agilistocrats 001

Click here to go straight to the podcast

Richard Cheng from Excella Consulting, Dhaval Panchal from Agile 42 and I (Dave Prior from BigVisible Solutions) have started a new series of podcasts focusing on new topics and current trends in Agile. In this podcast we got together to talk about some of the key topics from the Agile 2014 Conference and the current push for Agile in the Enterprise.

This is our first recording and we're looking for feedback (and a better name). Give a listen and let us know what you think.

We'd also like some ideas for new topics to focus on in our next recording. So if you have ideas or questions, please send 'em to agilistocrats@gmail.com.


Monday, September 15, 2014

Social Engineering for Project Managers and Agilists

Earlier this week we posted a podcast interview between myself and amazing Rachel Gertz from Louder than Ten. Once of the topics we talked about was the idea of providing training in Social Engineer for PMs and Team Leads. For me, this is one of those topics I found my way to on my own, but really wish I had learned more about it earlier in my career. For many PMs, Daniel Goleman’s Emotional Intelligence is a gateway towards the work of people like Dr. Paul Ekman. Once you begin learning how to be aware of and understand the unintentional information being communicated the natural next steps are to figure out what to do with that information and how to make sure the information you put out is what you want it to be. And this is where you’ve crossed over into Social Engineering.
Social Engineering is kind of a touchy subject with some folks. It tends to evoke an almost reflexive response that stems from the idea that a social engineer is an evil person who is out to do us harm. (Think Kevin Mitnick as portrayed in Takedown or Roy from The Grifters.) While there are plenty of people out there in all areas of life that are trying to grift or con their way into out lives and wallets. I would like to offer a different view.
We’re all social engineers.
And if you work in technology, leading projects or teams, you’ve probably already been exposed to things like Emotional Intelligence, Neuro-Linguistic Programming, Non-Violent Communication, Situational Leadership (just to name a few). Developing your abilities in social engineering is a way to enhance or compliment your abilities in each of those areas.
Whether we are interacting with co-workers, our spouse, our children, the airline rep at the customer service counter in an airport full of angry travelers, we’re all trying to get something.
  • I want my daughter to remember to stop leaving dirty dishes in the living room.
  • I need the developers to start commenting their code.
  • I want to get bumped up in the standby list.
  • I want to take my wife to dinner at the Indian place instead of the noodle shop.
These are all simple things we face every day. Wanting them is neither good, not bad. Whether it is done with conscious intent, we are all trying to bend situations in a way that results in an outcome we desire.
If you are a project manager you probably spend a lot of your time trying to find ways to get people to do things you want them to do, or work the way you want them to work.
If you are a Scrum Master or an Agile Coach, you spend a good part of your day trying to figure out how to get people to want what you want them to want.
Some folks are naturally gifted with this. Some, not so much. The good news is that there are ways to develop your abilities in this area. The challenging part is that building your skills here is going to require learning a bit about a number of topics and finding ways to practice at using them. Developing your knowledge and abilities in this area will help you in two very specific ways:
1. It will enable you to become more mindful of the unintentional or non-verbal communication that is taking place when you interact with or observe others
2. It can enable you to become better at modifying your own verbal and non-verbal output in a way that will sway an interaction more towards your desired outcome.
If the success of the projects we work on hinges on communication (PMBOK 5th Edition Appendix X3.4), then our ability to understand what is being communicated and to manage what we communicate, is our greatest asset. Deepening your understanding of things like micro-expressions, changes in body language, conversational techniques for building rapport can only strengthen your ability to communicate. It helps you unpack the messages sent by others and can help you wrap up the messages you are sending with conscious intent. While it is unlikely you’ll end up like Sherlock or the guy in Lie to Me, simply becoming more mindful of these concepts will give you an edge and help you in your work with teams and individuals. The first step is educating yourself (some great starter resources are listed below). The second step is finding places to actually practice (in a non-career limiting, non-marriage limiting environment). The practice part can be tough - especially when you are just starting, but you’ll want to build skill and confidence before your start trying to use some of your new tools at work.
I spoke about this idea with a colleague at the Agile conference this summer and he expressed great concern that it would teach people to message information in a way that is less honest. That is certainly possible. My hope would be that developing knowledge and skill in these areas, if applied correctly, could help us to understand messages of others more clearly and to be more mindful of the noise we introd
uce into our own signals as we communicate with others.
Here are two books I’ve read recently that I recommend as a great starting place if you are interested in learning more about Social Engineering.
Unmasking the Social Engineer- Christopher Hadnagy (pictured above)
It’s Not All About “Me” - The Top Ten Techniques for Building Rapport with Anyone - Robin Dreeke
Christoper Hadnagy also has a website full of great resources at social-engineer.org

Monday, September 08, 2014

Shall We Play A Game


If you are coming from the traditional side of the house and you are probably all too familiar with the types of training classes, workshops and conference sessions where you have the opportunity to hone your ability to sleep with your eyes open while someone stands at the front of the room and reads slides to you. My most memorable (worst) experience with this was a lecture at a project management convention where one presenter read the words on each of his slides to the audience while his co-presenter sat next to him doing email… FOR AN HOUR. At some point you have to ask yourself… is this any way to learn?
For a number of years now the way people teach, and learn has been changing. In general, people tend to learn, and retain a little more when you give them something to do, and even more so when they have the chance to arrive at the light bulb moments on their own.
Last month I sat in on a class where I watched a friend of mine lead a group of technology professionals through an exercise where each team was offered the following supplies:
  • 20 sticks of spaghetti
  • One yard of tape
  • One yard of string
  • One marshmallow
The game was simple; whichever team was able to build the tallest freestanding structure in 18 minutes, with the marshmallow on top, wins. During the 18 minutes the team members collaborated on trying different techniques to determine what the most effective approach to a relatively stable structure might be. There were moments when it took turns being comical and heartbreaking, but in the end, a clear winner emerged… so what does that have to do with working in IT? The Marshmallow Challenge was created by Tom Wujec to help teams learn lessons about creative collaboration and innovation.
To the uninitiated, activities like this can seem a bit off-putting at first. In my own experience teaching PMs, I find that often times, the desire of the room is “feed my brain, don’t make me interact, and let me go stumble through this on my own”. That is certainly one way to go about it, but more often than not, those same class participants end up discovering that by actually getting involved with their classmates, and collaborating on something fun, can lead to unexpected and very valuable lessons they would not have learned in a straight up lecture style class.
These types of games are very common in Agile trainings. Organizations like Luke Hohmann’s Conteneo  have focused their efforts on promoting Innovation Games  as a great way of enabling organizations of knowledge workers to deepen their learning experience. These types of games extend well beyond the class room and are used by many organizations as a way of learning more about their business, how to collaborate and interact in a collaborative, and highly creative manner.
Having trouble understanding what isn’t working with your existing products or service offerings? Maybe a little SpeedBoat would help. Does your organization want to get a simple taste of what it would be like to switch to Scrum? Head over to Agile42 and try the Scrum Lego City game. If you are having trouble understanding how to cope with the challenges you are facing with Distributed Teams, TastyCupcakes is where you’ll find the Epic Bedtime Story. And if you want to get some practice at helping a cross-functional team get better at continuously improving how they work together, you might try my personal favorite, Flavio Steffens The Airplane Factory Game.
Warning, if you believe that anyone who ever built paper airplanes as a child will have retained that skill as they reached adulthood, you may find this exercise a little soul crushing. Unless you are in France, where each paper airplane is like a beautiful work of engineering and art… it’s flying them that is the problem.
While most of these games were initially designed to be done in a setting where everyone was physically present, many of them are now available in online versions as well.
In each of these games, what helps people reach moments of insight is the creative learning play that occurs through working together in a fun atmosphere. Whether you are putting together a class, or just trying to discover a new way to help a group of professionals come up with unique solutions to a business problem, the collaborative play these games offer is a great way to find those light bulb moments.

Friday, September 05, 2014

Digital PM Summit 2014 - Interview with Brett Harned

Click here to go straight to the interview on ProjectsAtWork

Digital PM Summit is coming up fast. It takes place in Austin on October 6-7. If you're needing project management inspiration, this is your Philomath.

Check out my ProjectsAtWork interview with Brett Harned who in addition to being the VP of Project Management for Happy Cog, is one of the primary organizers of the event.

Wednesday, September 03, 2014

Aikido, social engineering and Digital PM w/ Rachel Gertz from Louder than Ten

Go Straight to the Interview on Projects at Work

Rachel Gertz from Louder than Ten and I having a conversation with about the way Aikido, social engineering, body language and Project Management all intersect. This will be the first of many podcasty-ish chats. Thoughts/comments, feedback, hurled shoes would all be greatly appreciated. 

Tuesday, September 02, 2014

Breaking Gantt Webinar - October 1 - SIGN UP HERE

I'm going to be doing a webinar called Breaking Gantt for Project Management.com on October 1, 2014.

In this webinar I'll be presenting some tips and tools I have found to have a positive impact when helping an organization let go of their dependence on traditional project tracking in favor of Agile reporting.

Get Details and Sign up here.

Monday, June 30, 2014

Personal Agility Canvas

“What kind of idiot would ask if they were Agile enough? What a stupid question.” ~ Random guy I heard talking at an Agile conference


It was kind of a troublesome moment for me. (I have lots of those whenever I find myself in a crowd of Agile banty roosters who all want to play “mine’s bigger” with their Agile-ocity-ness-ish.)

For me, I ask that question all the time. I wear my hard earned experience in waterfall as a scarlet PMP that has been seared into my soul. When I was taught about project management, the guy who taught it to me started by saying “When I’m done with you… everything is a project.” And with that statement, he began to re-wire my brain. Once you learn to see things the way a PM does, there is no going back. And no matter how long I practice Agile, that will always be with me. I am a project manager in recovery.

http://www.gonemovies.com/WWW/MyWebFilms/Oorlog/ApocalypseWillard1.jpg
The good part is, that if the question is “How will I know when I am Agile enough?”, I already know the answer… Never. The moment you think you’ve got Agile sorted is the moment you stop being Agile. So, somewhere in the back of the Agile recesses in the brain, you need to nurture your inner Captain Willard. 

I often get the question about being Agile enough when I am teaching Scrum classes to PMs or people who are deep with the waterfall. They either want to know the “right” way to do it, or when they are “done” learning it and can say they are Agile.

I decided to work on developing some way to address the question that would be both simple to use and relevant for people who are just stepping out of the waterfall, and people who have been doing Agile for awhile. 


DOWNLOAD HERE
The result is the Personal Agility Canvas

The Personal Agility Canvas is modeled after the Business Model Canvas (which you can learn more about here. I kept the basic layout because I thought it might be somewhat familiar and that might make it easier for people to digest. The Personal Agility Canvas is intended to be a way to personally reflect on your ability to improve your approach to Agile, establish goals, and develop a plan to achieve them. It is not intended to be something you fill out and then are done with. This is intended to be something you come back to again and again as part of your own personal effort to inspect and adapt.

DOWNLOAD HERE
In teaching the Personal Agility Canvas during the Redefining the PMO workshops, I have found that not providing step by step guidance on how to work through the different boxes can cause result in stress for the students. To help get you started, here is an example which has the boxes numbered (hyperlink) according to the order in which I normally teach them. In my own use of it, I begin with Goals, then move to Value Proposition and iterate repeatedly through the boxes until I am ready to define the Action Plan. If you are creating your own Personal Agility Canvas, I’d recommend working through the boxes in whatever way makes the most sense to you. As long as you end up with a measurable Action Plan at the end, it’s all good. 

Here is a description of each box:

Value Proposition - What is your personal value proposition? How do you deliver value to the teams you work with, the company you work for? How will an improved approach to Agile better enable you to serve your team(s) and organization?

Goals - What are your goals with moving further in your transition to (adoption of) Agile? How will you know when these goals have been achieved? (You need clearly measurable acceptance criteria for this to work.)

Strengths - What abilities, experiences, behaviors will you be able to leverage to strengthen your transition to Agile?

Desired Changes - What have you already identified that needs to change in order for you to better support an Agile approach? (This may include things like behavior, speech, mindset, interaction patterns)

Fears/Concerns - What about Agile, or transitioning to Agile causes you anxiety or stress? How does this impact you?

Interactions with Others - In evaluating your interactions with other people (teams, clients, peers, etc.) what is not in sync with the principles of Agile? (You may need assistance with seeing this clearly.)

Environment - What about your (individual and/or team) physical workspace is impeding your ability to improve your approach to Agile?

The Mark Inside - This will likely be the most difficult box to complete. William Burroughs said “Hustlers of the world, there is one Mark you cannot beat: The Mark Inside.” The idea here is that whether we are aware of it or not, each of us is often our own worst enemy. We con ourselves without even realizing it. How are you blocking yourself from truly embracing an Agile approach? Where are you second guessing the thought leaders who have come before you or hedging your bets with your practice?

Actions Needed - After completing all the other boxes and re-reviewing your goals, you need to develop a plan. These should be concrete steps you can take in the short term to help you move towards becoming more Agile.  Once you have completed these actions and achieved the goals, it is time to start your canvas all over again.

Accountability Partners

One last suggestion. Find someone you trust who will give you honest feedback and hold a mirror up to show you things you cannot see.  By sharing your canvas with an accountability partner, you can make a commitment to someone other than yourself. Ideally, each of you will pursue these goals because this is something you are committed to, but there may be times when your motivation lags. When this happens, it may help to have a voice in the back of your head reminding you that you promised someone you’d have it done and that they are expecting to hear from you when it is finished. 

DOWNLOAD HERE
And on that note… here is an example of a Personal Agility Canvas I completed for myself earlier this Spring. 

If you have any feedback on the canvas, how it is working for you, what might make it better, please let me know. I do not expect that this current version will be the final one, but it is the one I am using now.


If you’d like to learn more about how the Personal Agility Canvas works, it is part of the session I am leading for Redefining the PMO and I will also be giving a presentation on it at Agile 2014  this summer.

Podcast Interview w/ Ron Lichty, author of Managing the Unmanageable: Rules, Tools, and Insights for Managing Software People and Teams


Click here to go straight to the podcast.

A few weeks ago I had the opportunity to interview Ron Lichty, Agile throught leader co-author and of Managing the Unmanageable: Rules, Tools, and Insights for Managing Software People and Teams. One of the great things about the books is that Ron and his co-author Mickey W. Mantle have culled their collective experience and offered up a set of tools they have found useful over the years in working on software projects.

Ron and Mickey take the approach that software developers are a unique group within the knowledge workforce and that they require an adjustment in how we treat them, how they treat each other and what we can do to help them work with non-developers.

One of Ron’s current areas of focus is rooted in the question of “Why do we need managers if Agile teams are supposed to be self organizing?” Ron’s has found that only about 5% of software managers have had actual training in how to manage people. We basically just expect developers to be able to move into a managing role and just know how to do it based on their experience in not being a manager. Ron looks at the critical role that management can make in helping companies transform to Agile and the importance in making sure that they are trained both in management AND in how Agile works so that they can be better prepared to help, rather than impede the Agile teams as they are getting off the ground.

You can learn more about Ron, or the tools he and Mickey have put together, you can find them on his website RonLichty.com
You can find the podcast interview here.
Ron’s book “Managing the Unmanageable: Rules, Tools, and Insights for Managing Software People and Teams” can be found here.